Summary
This GitHub repository, "akmatoff/thebench," contains the TypeScript source code for a real-time multiplayer game, likely a casual or social simulation. The game appears to involve players interacting on a bench, with mechanics for sitting, smoking, and movement. It connects to a backend server via WebSockets to synchronize game state and player actions.
Main Problem Solved: The project addresses the complexity of building a real-time multiplayer game by providing a structured architecture for handling game state, network communication, player input, and visual rendering using Pixi.js.
Key Features and Capabilities:
- Real-time Multiplayer: Utilizes WebSockets (
GameSocket) for server communication and state synchronization. - Player Interaction: Supports actions like sitting on a bench, smoking, and directional movement.
- Input Handling: Implements an
InputSystemto manage keyboard inputs and translate them into game actions. - Game State Management: A
GameStateclass manages the game's snapshot and applies updates received from the server. - Rendering: Integrates with Pixi.js for graphical rendering, including player sprites and potentially scene elements.
- Modular Architecture: Organizes game logic into systems (
InputSystem,PlayerSystem) and scenes (BaseScene).
Target Users/Use Cases: This project is likely intended for developers interested in learning or building real-time multiplayer games, particularly those focusing on casual gameplay, social simulation, or browser-based gaming experiences. It serves as a reference implementation for a small-scale networked game.